Dekware
New generation software for the dek of the future world

News

  • Jan 14,2004 - Transported to Sourceforge. Happy to share!


  • Aug 2, 2003 - Implemented /on (enter/leave) trigger macros on objects.
  • Jan 28, 2003 - Long time since I've updated news... Many improvements overall in perfomance, features, and stability. Common datapath filters have been designed now, providing much more plugable/stackable command/data processing interface. Changes just go on and on....
  • Sep 16, 2001 - Fixed recall to scroll partial parts of long, wrapped lines. Fixed keybindings. Fixed output of Ping, Trace, Whois. Added command paste. Updated menu to make more sense. Fixed command recall and edit with backspace and delete. Added /CLEAR to trigger plugin.
  • Aug 15, 2001 - Fixed trigger handling - stops processing data and allows triggered commands to execute before resuming read. Many small fixes regarding plugin loading, and portability changes.
  • May 1, 2001 - Added new Windows Console plugin. Added a file logging device. New commands in all consoles. New features
  • March 20, 2001 - Added ability to change prompt. Added macro binding to keys. Improved unix console interface(Unix version soon to be posted). Added methods to objects to support card game plugin. Methods are internal code routines attached much like macros, but preempt internal commands, allowing objects to override default command behavior. Many minor updates and inproved stability.
  • Sept 11, 2000 - Updated information about triggers, and usage as a MUD client.
  • June 23, 2000 - Homepage begins
  • In its infancy DekWare resembled a MUD; allowing the user to create abstract objects.  Today it provides a powerful scripting language and allows merging of networks, files, 3D virtual environments, and ODBC/SQL databases into a homogeneous unity.  Future expansion and additional functionality can be added through plugin modules, and scripts. 

    To this day, Nexus has become a web page parser, a MUD client, a weather notice processor, and generally a tool to model object oriented design and implementation.  It is a general purpose command processor, with easy extensibility through plugins.  Plugin modules can provide additional devices, add additional commands, and may extend basic objects.